
Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Mods will remain a free and open system where anyone can create and share what they’d like. In the Creation Club FAQ, under "Is Creation Club paid mods?" Bethesda wrote the following (emphasis mine): However, the main difference here is that Creation Club promised to offer original content, most of which would be created internally at Bethesda - though some would also be produced from external Creators who had to go through an approval process.

Much like the paid mods of yesteryear, the Creation Club offers new content in Fallout 4 and Skyrim that can be purchased using real-world money. So if you weren't on the internet that week, you might've missed the whole drama.įast forward to E3 2017, where Bethesda announced Creation Club. Don't recall such a thing ever happening? Well, the program was so thoroughly unpopular that Valve killed the idea just days after launching. But let's rewind a bit: just what is the Creation Club? In a sense, it's the quasi-successor to a business model Bethesda implemented with Valve in 2015, where Skyrim players would pay for mods via Steam.
